Friday, 23 November 2012

Weekly Task Update

Okay. So we were all set certain things to do for the week to achive by friday the 23rd.

Jack
Was required to unwrap and texture the interior of the building which he achieved in time and to a useable standard. He also created the low poly bookcase

Alex
Alex task was to finish unwrapping the exterior of the building and texture it. As well as create a urinal.
He has some issues with the unwrapping which left no time for the urinal. And he created the texture but didn't get round to applying it (so I did)

Sam
Unwrap and texture the fan, the library lights, the outside ground.
The fan is done and to a useable standard - but he took such a long time that I did the outside ground.
The library lights are useless and need to be retextured and the same with the outside stairs, they aren't what we asked him to do - but he takes such a long time with it that we are going to do it ourselves.

Adrian
Adrian was to unwrap and texture the printer. Model the security scanners and create sign textures. He only managed to do the printer. - Whilst it is to a good standard there are far to many excess polys - which I now cannot sort out without runing the unwrap.

Dani
It was my job to model the rest of the interior and apply the basic textures (like the carpet and the ceilings which were created by Jack). I also modelled and textured the exterior ground as well as applying the textures to all the exterior walls. I have also made sure that there are no gaps between the walls and everything lines up perfectly.

For next Friday

Jack
Jack is going to create normal maps for all of our textures.

Alex
He is going to texture and unwrap all the interior doors. He is going to model the urinal and texture and unwrap it. If we have time then he will add the collisions to the objects in unity.

Sam
Is texturing the bookscanner (that I have already unwrapped).
He is also going to model the outside libray lights and texture.
Also a small tree.


Adrian
Isn't here so he can lose marks.

Dani
I am going to coninute implementing all the objects that everyone finishs into the scene, whilst optimizing all of the object and putting them into the correct places. An updating the blog and putting everything in unity.



26th - Sam hasn't shown up. I will also clarify that 80% of the time Sam has never turned up. When same does he just sits on games. He doesn't come in when its our library days.

Week commencing December 3rd

Dani
I have put everything into unity now. And myself and Jack have lowered the size of the textures.

Jack
Jack has added all the animations to everything. And created some little UI things.

Alex
Has added all the collisions to the library. As well as modelling and texturing the tree.

Adrian
Has modelled and textured all the signs. The signs are far to high poly, but we don't have time to reduce these now.

SAM HAS DONE NOTHING NEW
 

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