So i thought I would go away and do some research on what people actually thought.
Basically found out that people that don't get sad at films do not get sad at games ever.
But even the most toughest of people mentioned one film that at least got them slightly upset.
Green Mile
Toy Story 3 - Because they were characters that they grew up with.
Schindler's List - Because it is based on a true story
Questions name ideas
Real Emotions for Virtual Characters
Emotional Attachment Towards Fictional Characters
Potential opening sentence
In this essay I will be discussing the emotional attachment players have to fictional characters in games the reason for this is that it is impressive that game developers can get us to feel something for a character that isn't real, getting us to emphasise with something that isn't human and considering that gameplay seperates you from a story yet we still get attached. I am going to refer to Final Fantasy 7 Crisis Core and The Last Remnant, I will discuss how one does it well and the other doesn't.
It does really depend on the immersion you get within a game as well.
http://www.edge-online.com/features/making-final-fantasy-vii/3/
quote for ffvii - relatable to ff7cc
Bibliography Quotes - Potentially
Examples of peoples views on games and how they have/haven't done it well.
"To this day, very few games have managed to emotionally grab onto a player and make them seriously care about the characters. And they’re not alone, TV and films try this unsuccessfully all the time. I’ve seen one TV show where it pretty much said 'this guy who betrayed you is your father, therefore you should care'.
But it doesn’t work like that. As with real life, you can’t trick people or logically force them into investing in characters, it happens because of the experiences they go through together.
In Metal Gear Solid the fact that you have to fight your brother several times lacks any kind of emotional impact because there’s no proper build-up, no shared experiences. You just fight him a few times. No amount of cut scenes or dialogue helps, because it’s superficial.
Metal Gear Solid 3 gets it closer than the first game, but again doesn’t nail it. You get some build up with The Boss and some character development, but she turns on you too quickly. When you have to kill her at the end Kojima just about pulls it off, so I did feel uneasy about it. But if he’d saved her betrayal for later in the game the impact would have been a lot bigger."
http://www.metro.co.uk/tech/838621-readers-feature-emotional-attachment
By Ty Conlon - 20th August, 2010
In terms of immersion without you can't have any attachment to characters.
"elements of story and gameplay are naturally separate. Thus, when the two are intertwined in a game, the player often feels that either the story is an unwanted distraction from the gameplay or that the gameplay is a tedious drawing-out of the story. However, the evolution of video games has resulted in a new technique for integrating story and gameplay more intricately than in the past."
http://illumin.usc.edu/printer/107/immersion-through-video-games/Basically found out that people that don't get sad at films do not get sad at games ever.
But even the most toughest of people mentioned one film that at least got them slightly upset.
Green Mile
Toy Story 3 - Because they were characters that they grew up with.
Schindler's List - Because it is based on a true story
Questions name ideas
Real Emotions for Virtual Characters
Emotional Attachment Towards Fictional Characters
Potential opening sentence
In this essay I will be discussing the emotional attachment players have to fictional characters in games the reason for this is that it is impressive that game developers can get us to feel something for a character that isn't real, getting us to emphasise with something that isn't human and considering that gameplay seperates you from a story yet we still get attached. I am going to refer to Final Fantasy 7 Crisis Core and The Last Remnant, I will discuss how one does it well and the other doesn't.
It does really depend on the immersion you get within a game as well.
http://www.edge-online.com/features/making-final-fantasy-vii/3/
quote for ffvii - relatable to ff7cc
Bibliography Quotes - Potentially
Examples of peoples views on games and how they have/haven't done it well.
"To this day, very few games have managed to emotionally grab onto a player and make them seriously care about the characters. And they’re not alone, TV and films try this unsuccessfully all the time. I’ve seen one TV show where it pretty much said 'this guy who betrayed you is your father, therefore you should care'.
But it doesn’t work like that. As with real life, you can’t trick people or logically force them into investing in characters, it happens because of the experiences they go through together.
In Metal Gear Solid the fact that you have to fight your brother several times lacks any kind of emotional impact because there’s no proper build-up, no shared experiences. You just fight him a few times. No amount of cut scenes or dialogue helps, because it’s superficial.
Metal Gear Solid 3 gets it closer than the first game, but again doesn’t nail it. You get some build up with The Boss and some character development, but she turns on you too quickly. When you have to kill her at the end Kojima just about pulls it off, so I did feel uneasy about it. But if he’d saved her betrayal for later in the game the impact would have been a lot bigger."
http://www.metro.co.uk/tech/838621-readers-feature-emotional-attachment
By Ty Conlon - 20th August, 2010
In terms of immersion without you can't have any attachment to characters.
"elements of story and gameplay are naturally separate. Thus, when the two are intertwined in a game, the player often feels that either the story is an unwanted distraction from the gameplay or that the gameplay is a tedious drawing-out of the story. However, the evolution of video games has resulted in a new technique for integrating story and gameplay more intricately than in the past."
Immersion Through Video Games By Steve Woyach November 2012
Research that people have done
"Results suggest that people form real and authentic emotional attachments to virtual characters, and that these arise from a complex blend of the players' personalities and motivations, and the virtual characters' levels of physical attraction, friendliness (or hostility), and general usefulness within the game context."
http://psycnet.apa.org/journals/ppm/1/3/176/
July 2012 page 176-184
What the makers of Final Fantasy Say
“The main issues of contention for fans worldwide are still Aerith’s death and the ending sequence with Sephiroth. With the plot I wanted people to feel something intense, to understand something. Back at the time we were designing the game I was frustrated with the perennial dramatic cliché where the protagonist loves someone very much and so has to sacrifice himself and die in a dramatic fashion in order to express that love. We found this was the case in both games and movies, both eastern and western. But I wanted to say something different, something realistic. I mean is it right to set such an example to people?”
http://www.edge-online.com/features/making-final-fantasy-vii/3/
Tetsuya Nomura August 2012
Good Example of why people are attached to these characters
"Tidus - Simple "fight for the one you love" scenario. Main character is very like-able and many gamers find themselves attached to him. Given the wide range of emotions the character can exhibit, players actually feel like they are playing "themselves" int he game. Tidus responds to situations like most people would."
http://answers.yahoo.com/question/index?qid=20091026134733AALFu6M
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