For this project we were require to follow Video 1 through to 5 of Glen Southers Minotaur videos.
In this stage i just began the basic modelling by following his tutorial video. I've done stuff like this before so it was very simple to follow.
In this stage things were still basic and the video was easy to follow. And started to develop the arms and legs more.
This video was the hardest to follow as he was able to do things to quickly, which made it hard to keep up. I was using max to model the character and he was using Silo, which in his program is a lot simpler to add edge loops, so it was hard to make sure they were the same. In the end they had to be different because I couldn't do it the same.
You'll also notice that the model has changed colour a few times, i get bored of spending a long time on the same thing, to fix this problem i change the colour of the model.
This was a simple video to follow as it wasn't too long. This video was just sorting out some edge loops as well as making his chest area and belly more defined.
Apologies for the smoothing. I know you asked for it without but when he smoothed to do some scenes I also did and then forgot when i took the render and can no longer go back to that stage.
Final AVI Render
Conclusion
In the end this was quite a simple process. Having the reference image would really help next time, especially on areas like the eyes. I prefer point modelling rather than modelling like this. But i am happy with how the guy turned out.
Maybe using the same program as him next time would make it simpler.
Oh i did learn on thing, i didn't know on max that you can slide vertex or edges via a constraint, so that was fun to find out.
Stage 1
In this stage i just began the basic modelling by following his tutorial video. I've done stuff like this before so it was very simple to follow.
Stage 2
Stage 3
This is where things began getting harder, because I wasn't looking the the sketch he was it was a little confusing to why he was doing certain things. Other than that i was able to follow fine. I began to develop his feet more, as well as his hands and belly.
Stage 4
This video was the hardest to follow as he was able to do things to quickly, which made it hard to keep up. I was using max to model the character and he was using Silo, which in his program is a lot simpler to add edge loops, so it was hard to make sure they were the same. In the end they had to be different because I couldn't do it the same.
You'll also notice that the model has changed colour a few times, i get bored of spending a long time on the same thing, to fix this problem i change the colour of the model.
Stage 5
This was a simple video to follow as it wasn't too long. This video was just sorting out some edge loops as well as making his chest area and belly more defined.
Apologies for the smoothing. I know you asked for it without but when he smoothed to do some scenes I also did and then forgot when i took the render and can no longer go back to that stage.
Final AVI Render
Conclusion
In the end this was quite a simple process. Having the reference image would really help next time, especially on areas like the eyes. I prefer point modelling rather than modelling like this. But i am happy with how the guy turned out.
Maybe using the same program as him next time would make it simpler.
Oh i did learn on thing, i didn't know on max that you can slide vertex or edges via a constraint, so that was fun to find out.
Here is a screenshot of the original fat guy. He isn't completely finished, but thats because I wanted to start the minotaur model






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