Here i began to model the sketch i made of the fishy. It was simple to do and i am happy with the way it came out. If i had more time i would go back and put in lots of intricate details but for this project I wasn't able to do so.
However I thought that i would at least put him in and underwater world.
As you can see i was experimenting with a few different positions and putting in a person.
I think it came out really well. If i was able to give him more detail it would look far more evil. rawr.
This is the final piece I used the render i took from Max and painted over a little bits. As he is a made up creature I wanted him to look a little fantasy like, so for the fins and the spiky bits i wanted them to be blue and stand out so it was not like a normal creature that you see.
I would have liked to have rendered the water and the scene separately so i could paint in more details without ruining the water effect. Other than that i like him. He shall be called 'Nuum'
I'm having a look at a few different ideas here. Sketching is not my fortay, so i don't bother going into much details with my sketches, they do just help me get on a general path.
I kind of feel like this one is cheating. However i think the top one looks really cute. I forgot to sketch on its size but it would be the size of an average human head.
I like how dopy this one looks. its like a special fish, massive with diddy widdy fins, but because its so massive compared to a human it would still be frightening. The poinky bits would be sharp.
This looks like a normal fish which i think its slightly boring.
In conclusion i am going to go with the middle dopey one. I am going to model it in max.
Here is a low poly screen shot of the nightwalker. Only spent 30 minutes on him. Wanted to do this fish project.
For this project we are to make an underwater creature. So i did some initial research so i can make sure that you can relate the creature to a real life creature (which would make it look more realistic)
The gills are pretty simple addition just a few slits. The eyes are all pretty basic, there very round and plain looking.
In terms of the mouth it has very large lips that are turned down.
Scales can come in a few different forms.
I have also looked into a couple shells as i am maybe thinking of making a shell creature.
For this project we were require to follow Video 1 through to 5 of Glen Southers Minotaur videos.
Stage 1
In this stage i just began the basic modelling by following his tutorial video. I've done stuff like this before so it was very simple to follow.
Stage 2
In this stage things were still basic and the video was easy to follow. And started to develop the arms and legs more.
Stage 3
This is where things began getting harder, because I wasn't looking the the sketch he was it was a little confusing to why he was doing certain things. Other than that i was able to follow fine. I began to develop his feet more, as well as his hands and belly.
Stage 4
This video was the hardest to follow as he was able to do things to quickly, which made it hard to keep up. I was using max to model the character and he was using Silo, which in his program is a lot simpler to add edge loops, so it was hard to make sure they were the same. In the end they had to be different because I couldn't do it the same.
You'll also notice that the model has changed colour a few times, i get bored of spending a long time on the same thing, to fix this problem i change the colour of the model.
Stage 5
This was a simple video to follow as it wasn't too long. This video was just sorting out some edge loops as well as making his chest area and belly more defined.
Apologies for the smoothing. I know you asked for it without but when he smoothed to do some scenes I also did and then forgot when i took the render and can no longer go back to that stage.
Final AVI Render
Conclusion
In the end this was quite a simple process. Having the reference image would really help next time, especially on areas like the eyes. I prefer point modelling rather than modelling like this. But i am happy with how the guy turned out.
Maybe using the same program as him next time would make it simpler.
Oh i did learn on thing, i didn't know on max that you can slide vertex or edges via a constraint, so that was fun to find out.
Here is a screenshot of the original fat guy. He isn't completely finished, but thats because I wanted to start the minotaur model
For this project we had to take pictures of ourselves and then create a low poly version of ourselves.
Here is the side and front version of the low poly me. I have added details in for the clothes so when it is added into mud box there is already a starter shape.
The basic model of me is 692 Polys
The clothes version is 766 Polys
This is when i took the model into mudbox. It has smoothed it and i began sculpting certain parts. We were meant to have some lessons on how to progress this, but these never occured, so i haven't managed to get any further with it.