Thursday, 31 January 2013

Character Creation

For this project we had to take pictures of ourselves and then create a low poly version of ourselves.

Here is the side and front version of the low poly me. I  have added details in for the clothes so when it is added into mud box there is already a starter shape.
The basic model of me is 692 Polys
The clothes version is 766 Polys




This is when i took the model into mudbox. It has smoothed it and i began sculpting certain parts. We were meant to have some lessons on how to progress this, but these never occured, so i haven't managed to get any further with it.

here is my model unwrapped.
and here is me textured

Monday, 28 January 2013

Turret Finished

Here is a render of my model.
I used the lighting I created in the past, its a basic lighting set up, i didn't do anything fancy because I wanted to focus on the paintover. Its a standard 3 point lighting system. One light at the back, spot at the front and a general light.





This is the final image of my turret. I am happy how it turned out. Still not to sure on the painting part. But its getting there. But it isn't a quick process it takes longer then you think it will and might even be easier to texture than to do this. But i understand how you would add images over a model to create this.

Turret Research

For this weeks concept we were to model a turret (we were given an image of the one we were suppose to make) We are then to do a paintover.
This is the work in progress of the turrret that we were given to model, the reason there isn't sketches is because it was something we were set. However in terms of a 30 minute model I am quite please with how it turned out.
These are the notes i took from the video. Pretty basic. 

Thursday, 24 January 2013

Alien Finished

These are the final uploads of the Sci Fi plant, I like where it was going and it was happening how I would have liked it too, I also like the colour scheme.
If i were to go back and change it I would have added a floor for it to sit on so that it looks like its on something rather than just floating around, Also, just under the bud I would have liked to have put some leaves in so that it looks like its sprouting.








Unfortunately this was made at the time that I had no internet, and sculptris no longer works on my PC now that I have internet so I cannot open the file and export it elsewhere to create a turn around, as i can no longer access it. This means that I can't create a turn around and cannot justify the lighting.
If i could I would say that the lighting is awesome and makes the plant look cool, and -spin spin-

Tuesday, 22 January 2013

Alien Sketches

Here are my sketches for the alien project, along with a human to measure the size. I don't really like the first idea, looks too much like a tree. I so like the second idea, i think this is the idea I will go with, it does look abnormal and i like that.
The third idea was my favourite but it looks like something that wouldn't actually exist so i don't think that it would look believable in real life.





Monday, 21 January 2013

Alien Research

For this project we were asked to make a Sci Fi plant for a Sci Fi Landscape (and create it in Mudbox) so for this I researched a potential place I would like to have the plant, and then began researching the kind of plant that I would want to create. I looked at these plants because I want it to look like something from real life, so you could imagine it being real.


Thursday, 17 January 2013

Wrinkles Finished



Here are the final models for the wrinkle project. I decided to model wrinkles in max as sculptris wasn't working on my computer and I didn't have the time to learn how to use max or zbrush.

I so like how it has come out and it looks kind of eerie, i like that. However I would have liked to have put some more creases in, but it was really good to learn how fabric drops and where creases would appear.





Tuesday, 15 January 2013

Wrinkles Sketches

Here are a couple sketches for this weekly task i had a look at the tortoise and a cloth.
I like the cloth the best as i think that it something that will prove more useful to learn in making games, but i do really like how my tortoise sketch came out :).
I will be creating this piece in 3D as that is what I am focusing on now.

Monday, 14 January 2013

Wrinkles Research


For this project we are to make a wrinkled piece, as you can see from the reference images what is meant by wrinkles. This research helps as you can see the different ways in which wrinkles develop.
I like the elephants trunk and the tortoise's neck as an idea at the moment, and i think they would be okay to model, but I also like the idea of modelling cloth, as i like the way that it sits.



 

Thursday, 10 January 2013

Sci Fi Finished

So I've decided to go for a little rounded ship. It looks a little different to my sketches-but I prefer that. It looks more ship like now.





This is my final render, I have textured it (purple and blue with the number 22) I used the lighting set up I created in the past as I know that it works well. I am happy with how the ship came out - however I am a low poly modeller, so i find it difficult to continually add more polys to create more details as that isn't the way my brain works, so it could have been more detailed, so this is something I will have to work on from now.
Also the scene could have been better but that wasn't what the focus was.